Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A series of bad deals and decisions force Satkea-Paab into bankruptcy. Satkea-Paab salvages what Satkea-Paab can. |
4 |
29 |
Became a Army (Army Support) with the new title Private. |
4 |
33 |
Assigned to an urbanised planet torn by war. |
4 |
33 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
5 |
33 |
Continued as Army (Army Support). |
5 |
37 |
Nearly killed. Fully recovered. |
6 |
37 |
Failed to qualify for Courier (Scout). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
38 |
Satkea-Paab have no idea what happened to Satkea-Paab – they found Satkea-Paab's ship drifting on the fringes of friendly space. |
7 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Retired. |
7 |
41 |
Gained a contact. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |