Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Tara Hicks is sent to a new community or parish to preach The Word among the poor. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
24 |
Good fortune |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Tara Hicks is sent to a new community or parish to preach The Word among the poor. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Tara Hicks retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Infantry (Army). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
A good deal ensures Tara Hicks is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
39 |
Became a Agent (Intelligence). |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
41 |
Hard times caused by a lack of interstellar trade costs Tara Hicks Tara Hicks's job. |
7 |
43 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
43 |
Continued as Agent (Intelligence). |
8 |
44 |
Tara Hicks's work ends up coming home with Tara Hicks, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
44 |
Became a Scout (Courier). |
9 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Scout (Courier). |
10 |
50 |
Tara Hicks's ship is damaged, and Tara Hicks have to hitch-hike Tara Hicks's way back across the stars to the nearest scout base. |
10 |
50 |
Gain 5 Contacts. Gain 1 Enemies. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired. |
11 |
54 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |