Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Taylor Connell's work ends up coming home with Taylor Connell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Moved to a new world. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Failed to qualify for Corporate (Citizen). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Make an unexpected connection outside Taylor Connell's normal circles. Gain a Contact. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Make an unexpected connection outside Taylor Connell's normal circles. Gain a Contact. |
8 |
40 |
Voluntarily left Merchant Marine |
8 |
40 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
43 |
Become deeply involved in politics on Taylor Connell's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
49 |
Moved to a new world. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |