Retired Project Leader Tessie Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 63 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 7 (0) 1 (-2)111B71
Always has wind-swept hair, Hedonistic
 
Skills
Broker 0
Carouse 1
Diplomat 2
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 2
Melee 0
Persuade 2
Stealth 1
Steward 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman13
Scout Explorer Scout12
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Leader34
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Evelyn Lamb Ally 2 0 1 3 Cassilldan (F/35)
Evelyn Lamb is particularly unusual, such as an artificial intelligence or very alien being.
Treva Archer Contact 2 6 0 1 Answerin (F/46)
Very bad falling out.
Susan Montgomery Contact 0 1 3 2 Irhadre (F/81)
Eldora Hamilton Contact 2 1 2 0 Answerin (F/33)
Adaline Ede Enemy 0 3 0 1 Tapazmal (F/22)
Merlin Howard Enemy 0 4 1 4 Vanejenese (M/22)
Merlin Howard is in prison or otherwise trapped somewhere.
Cory Farrell Contact 1 1 1 0 Ziadd (M/30)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Given advanced training in a specialist field
1 22 Forced to continue current assignment.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Befriend a useful ally in one sphere. Gain an Ally.
3 26 Continued as Merchant (Merchant Marine).
3 29 Imperial trade restrictions force Tessie Sims out of business.
4 29 Became a Scout (Explorer).
4 33 When dealing with an alien race, Tessie Sims botch an opportunity to gather extra intelligence about them.
4 33 Tessie Sims's ship is damaged, and Tessie Sims have to hitch-hike Tessie Sims's way back across the stars to the nearest scout base.
4 33 Gain 3 Contacts. Gain 1 Enemies.
4 33 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 33 Continued as Scout (Explorer).
5 36 Psychologically damaged by Tessie Sims's time in the scouts.
6 36 Failed to qualify for Worker (Citizen).
6 36 Became a Drifter (Barbarian).
6 37 Betrayed by a friend. One of Tessie Sims's Contacts or Allies betrays Tessie Sims, ending Tessie Sims's career. That Contact or Ally becomes a Rival or Enemy.
7 37 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 41 Tessie Sims is chosen to represent Tessie Sims's faith in a vid show or other highly public forum.
7 41 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 41 Aging Crisis. Owe 60,000 for medical bills.
8 41 Retired at age 41.
8 41 Continued as Believer (Missionary/Humanitarian).
8 44 Tessie Sims retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 45 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
9 45 Continued as Believer (Missionary/Humanitarian).
9 46 A notable academic consults with Tessie Sims about a publication or documentary he is working on. Gain a Contact in academia.
9 49 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
10 49 Aging Crisis. Owe 50,000 for medical bills.
10 49 Continued as Believer (Missionary/Humanitarian).
10 50 Tessie Sims aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 50 Aging Crisis. Owe 10,000 for medical bills.
11 50 Retired.
11 52 Find an Alien Artifact.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 56 Gained a contact.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 60 Moved to a new world.
14 62 Aging Crisis. Owe 20,000 for medical bills.
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