Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Good fortune |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
30 |
Became a Citizen (Worker). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Wendy Commins's business expands, Wendy Commins's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Good fortune |
7 |
42 |
Voluntarily left Worker |
7 |
42 |
Became a Scout (Surveyor). |
7 |
44 |
When dealing with an alien race, Wendy Commins botch an opportunity to gather extra intelligence about them. |
7 |
44 |
Wendy Commins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
49 |
Spend several years jumping from world to world in Wendy Commins's scout ship. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Courier (Scout). |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
53 |
Moved to a new world. |
9 |
54 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
54 |
Voluntarily left Surveyor |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
62 |
Risk Wendy Commins's fortune on a possibility lucrative deal and win. |