Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Winnifred Rule inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Winnifred Rule's Contacts or Allies betrays Winnifred Rule, ending Winnifred Rule's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
27 |
Victim of a crime |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
31 |
Winnifred Rule's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Switched to Scout (Explorer) with previous rank. |
5 |
35 |
Winnifred Rule have no idea what happened to Winnifred Rule – they found Winnifred Rule's ship drifting on the fringes of friendly space. |
6 |
35 |
Switched to Merchant (Broker). |
6 |
38 |
Gained a contact. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
A good deal ensures Winnifred Rule is living the high life for a few years. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
45 |
Given advanced training in a specialist field |
8 |
47 |
Promoted to Merchant (Broker) rank 2. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
48 |
Nearly killed. Fully recovered. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |