Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Injured. |
2 |
22 |
Became a Rogue (Thief). |
2 |
25 |
Winona Campbell spend months in the dangerous criminal underworld. |
3 |
26 |
Voluntarily left Thief |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Attempted a risky adventure and was wildly successful. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Survived a risky adventure but gained nothing. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Winona Campbell come into conflict with a splinter group Winona Campbell's own religion which maintains Winona Campbell's version is the wrong one. Gain 2 Rivals. |
8 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Retired. |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
53 |
Good fortune. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |