Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
25 |
Gain Enemy if Addie Fleming don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Betrayed by a friend. One of Addie Fleming's Contacts or Allies betrays Addie Fleming, ending Addie Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Rogue (Thief). |
6 |
41 |
Backstab a fellow rogue for personal gain. |
6 |
42 |
Promoted to Rogue (Thief) rank 1. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Enforcer (Rogue). |
7 |
42 |
Continued as Rogue (Thief). |
7 |
46 |
Involved in a feud with a rival criminal organization. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Switched to Drifter (Barbarian). |
8 |
50 |
Attacked by enemies that Addie Fleming easily defeat. |
8 |
50 |
Gain Enemy if Addie Fleming don't already have one. |
9 |
50 |
Continued as Drifter (Barbarian). |
9 |
53 |
Nearly killed. Owe 15,000 for medical bills. |
10 |
53 |
Became a Citizen (Colonist). |
10 |
54 |
Addie Fleming befriend a superior in the corporation or the colony. |
10 |
57 |
Promoted to Citizen (Colonist) rank 1. |
11 |
57 |
Continued as Citizen (Colonist). |
11 |
61 |
A revolution, attack or other unusual event throws Addie Fleming's life into chaos, forcing Addie Fleming to leave the planet. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Retired at age 61. |