Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Psychologically damaged by Ael Hel's time in the scouts. |
6 |
36 |
Became a Citizen (Corporate). |
6 |
40 |
Advanced training in a specialist field. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Citizen (Corporate) rank 1. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
41 |
Political upheaval strikes Ael Hel's homeworld, and Ael Hel is caught up in the revolution. |
7 |
44 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
47 |
Ael Hel's business expands, Ael Hel's corporation grows, or the colony thrives. |
8 |
48 |
Promoted to Citizen (Corporate) rank 3. |
9 |
48 |
Continued as Citizen (Corporate). |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
55 |
Ael Hel come into conflict with a splinter group Ael Hel's own religion which maintains Ael Hel's version is the wrong one. Gain 2 Rivals. |
11 |
55 |
Retired. |
11 |
59 |
Good fortune. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |