Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Explorer). |
2 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Continued as Scout (Explorer). |
3 |
34 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Attempted to change assignments. |
4 |
34 |
Switched to Scout (Courier) with previous rank. |
4 |
37 |
Moved to a new world. |
5 |
38 |
Continued as Scout (Courier). |
5 |
41 |
Perform an exemplary service for the scouts. |
6 |
42 |
Continued as Scout (Courier). |
6 |
45 |
Aline Reed's ship is damaged, and Aline Reed have to hitch-hike Aline Reed's way back across the stars to the nearest scout base. |
6 |
45 |
Gain 6 Contacts. Gain 2 Enemies. |
7 |
45 |
Became a Drifter (Scavenger). |
7 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
49 |
Aline Reed is chosen to represent Aline Reed's faith in a vid show or other highly public forum. |
9 |
51 |
Voluntarily left Missionary/Humanitarian |
9 |
51 |
Returned to Drifter (Scavenger). |
9 |
54 |
Aline Reed run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
54 |
Returned to Scout (Courier). |
10 |
55 |
A new romantic starts. Gain an Ally. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Switched to Drifter (Wanderer). |
11 |
61 |
Betrayed by a friend. One of Aline Reed's Contacts or Allies betrays Aline Reed, ending Aline Reed's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Retired at age 61. |