Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Amelia Halpine's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Make an unexpected connection outside Amelia Halpine's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Embroiled in legal trouble. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Retired. |
8 |
49 |
Moved to a new world. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
55 |
Good fortune. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
59 |
Gained a contact. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |