Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Arkaatwe-Daba learn something Arkaatwe-Daba should not have – a corporate secret, a political scandal – which Arkaatwe-Daba can profit from illegally. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Arkaatwe-Daba's business expands, Arkaatwe-Daba's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
A revolution, attack or other unusual event throws Arkaatwe-Daba's life into chaos, forcing Arkaatwe-Daba to leave the planet. |
4 |
29 |
Failed to qualify for Field Researcher (Scholar). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Hard times caused by a lack of interstellar trade costs Arkaatwe-Daba's job. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
31 |
Works is especially well received and popular, making Arkaatwe-Daba a minor celebrity |
6 |
34 |
Voluntarily left Performer |
6 |
34 |
Failed to qualify for Physician (Scholar). |
6 |
34 |
Became a Drifter (Barbarian). |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
41 |
Gain Enemy if Arkaatwe-Daba don't already have one. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
44 |
Suffer from a life-threatening illness. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
47 |
Birth or Death involving a family member or close friend. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |