Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Bell Reid's ship is damaged, and Bell Reid have to hitch-hike Bell Reid's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 1 Contacts. Gain 1 Enemies. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
31 |
Bell Reid befriend a superior in the corporation or the colony. |
4 |
33 |
Promoted to Citizen (Corporate) rank 1. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
37 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
39 |
Bell Reid's business expands, Bell Reid's corporation grows, or the colony thrives. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
44 |
Spent time maintaining and using heavy vehicles. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Bell Reid is sent to a new community or parish to preach The Word among the poor. |
8 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
49 |
Continued as Believer (Missionary/Humanitarian). |
9 |
53 |
Bell Reid come into conflict with a splinter group Bell Reid's own religion which maintains Bell Reid's version is the wrong one. Gain 2 Rivals. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Retired. |
10 |
55 |
Gained a contact. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
59 |
Good fortune. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |