Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
During a battle, defeat or victory depends on Beo-te's actions. Beo-te actions lead to an honorabe discharge. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Find Ancient Technology. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Contact with Government. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Worker). |
4 |
31 |
Beo-te learn something Beo-te should not have – a corporate secret, a political scandal – which Beo-te can profit from illegally. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Beo-te befriend a superior in the corporation or the colony. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Retired. |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
44 |
Gained a contact. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |