Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Study Explosives as a hobby. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
27 |
Betsy Freeman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
27 |
Failed to qualify for Star Marine (Marine). |
3 |
27 |
Submitted to the draft. |
3 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Accepted a deal with criminal or other figure under investigation. |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
32 |
Arrested and charged. |
4 |
32 |
Hired a lawyer to beat the charges. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Opponents of Betsy Freeman's belief system ambush Betsy Freeman. |
6 |
37 |
Severely injured. Owe 20,000 for medical bills. |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
46 |
Spend time with an alien race. Gain a contact. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
50 |
Attacked by enemies that Betsy Freeman easily defeat. |
10 |
50 |
Gain Enemy if Betsy Freeman don't already have one. |
11 |
53 |
Continued as Drifter (Wanderer). |
11 |
55 |
Find an Alien Artifact. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
61 |
Betsy Freeman is caught in the periphery of a scandal. |
12 |
61 |
Demoted to Believer (Holy Warrior) rank -1. |