Retired Manager Bettie Brown  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 64 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 9 (1)111689
Loves challenge, Joyful, Apologetic
 
Skills
Admin 2
Advocate 1
Astrogation 0
Diplomat 1
Drive 0
Flyer (Ornithopter) 1
Gun Combat (Slug) 1
Investigate 0
Jack-of-All-Trades 1
Melee (Blade) 1
Persuade 0
Recon 1
Stealth 2
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal13
Entertainer Journalist 01
Drifter Scavenger 02
Citizen Corporate Manager33
Drifter Wanderer 03
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Anner Dart Enemy 0 2 3 2 Tezcat (F/22)
Orion Barnett Rival 1 2 3 2 Tezcat (M/61)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 Bettie Brown went above and beyond the call of duty.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 25 Bettie Brown's work ends up coming home with Bettie Brown, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 25 Became a Entertainer (Journalist).
3 28 Bettie Brown is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4 28 Failed to qualify for Partisan (Shaper Priest).
4 28 Became a Drifter (Scavenger).
4 31 Betrayed by a friend. One of Bettie Brown's Contacts or Allies betrays Bettie Brown, ending Bettie Brown's career. That Contact or Ally becomes a Rival or Enemy.
5 31 Failed to qualify for Merchant Marine (Merchant).
5 31 Submitted to the draft.
5 31 Returned to Agent (Law Enforcement).
5 32 Life ruined by a criminal gang. Gain the gang as an Enemy
6 32 Became a Citizen (Corporate).
6 33 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 36 Promoted to Citizen (Corporate) rank 1.
7 36 Continued as Citizen (Corporate).
7 39 Bettie Brown befriend a superior in the corporation or the colony.
7 40 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
8 40 Continued as Citizen (Corporate).
8 42 Advanced training in a specialist field.
8 44 Promoted to Citizen (Corporate) rank 3.
9 44 Voluntarily left Corporate
9 44 Switched to Drifter (Wanderer).
9 47 Find valuable salvage.
10 48 Continued as Drifter (Wanderer).
10 50 Encounter a Psionic institute.
11 52 Voluntarily left Wanderer
11 52 Failed to qualify for Partisan (Shaper Priest).
11 52 Continued as Drifter (Wanderer).
11 55 Lightly injured, no permanent damage. Fully recovered.
12 55 Failed to qualify for Merchant Academy.
12 55 Returned to Drifter (Scavenger).
12 56 Bettie Brown do not know what happened to Bettie Brown. There is a gap in Bettie Brown's memory.
13 56 Aging Crisis. Owe 10,000 for medical bills.
13 56 Retired at age 56.
13 56 Retired.
13 57 Good fortune.
14 60 Aging Crisis. Owe 10,000 for medical bills.
14 62 Good fortune.
15 64 Aging Crisis. Owe 60,000 for medical bills.
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