Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betty Pearson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Performer (Entertainer). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Army (Army Support) with the new title Private. |
3 |
25 |
Unit is slaughtered in a disastrous battle, for which Betty Pearson blame Betty Pearson's commander. Gain commander as Enemy. |
4 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
27 |
Betty Pearson refused an offer of inducements to betray Betty Pearson's faith. Gain 3 enemies. |
4 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
29 |
Continued as Believer (Missionary/Humanitarian). |
5 |
31 |
Betty Pearson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Betty Pearson secretly provide religious rites for a dying leader or noble, although they do not share Betty Pearson's faith. Gain an Ally in the family and a Rival who disagrees with Betty Pearson's choice. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
38 |
Suffer from a life-threatening illness. |
8 |
38 |
Became a Merchant (Free Trader). |
8 |
42 |
Imperial trade restrictions force Betty Pearson out of business. |
9 |
42 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
43 |
A notable academic consults with Betty Pearson about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
46 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
46 |
Continued as Believer (Holy Warrior). |
10 |
47 |
Betty Pearson come into conflict with a splinter group Betty Pearson's own religion which maintains Betty Pearson's version is the wrong one. Gain 1 Rivals. |
11 |
47 |
Switched to Drifter (Wanderer). |
11 |
51 |
Betty Pearson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
55 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
55 |
Continued as Believer (Mainstream Believer). |
13 |
58 |
Betty Pearson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
59 |
Continued as Believer (Mainstream Believer). |
14 |
62 |
Betty Pearson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
63 |
Forced to muster out. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |