Retired Able Spacehand Betty Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 64 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 2 (-2)111782
Amiable, Judgmental
 
Skills
Astrogation 1
Diplomat 1
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Gunner (Screen) 1
Jack-of-All-Trades 1
Mechanic 1
Navigation 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Hostile Environment) 0
Science (Social Sciences/Belief) 1
Science (Physical Sciences/Jump Space Physics) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Scout Courier 03
Scout Explorer 02
Believer Missionary/Humanitarian Junior Project Worker04
Navy Flight Able Spacehand12
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Jodie Morvell Enemy 0 2 2 4 Ne Kraeda ren Kelva (M/39)
Icie Fallow Rival 1 1 1 4 Ne Kraeda ren Kelva (F/10)
Icie Fallow belongs to an unusual cultural or religious group.
Arthur Pabst Enemy 0 1 0 1 Ne Kraeda ren Kelva (M/26)
Carson Crogan Enemy 0 5 1 5 Ne Kraeda ren Kelva (M/85)
Ross Vear Rival 1 1 1 1 Kargol (M/46)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Betrayed by a friend. One of Betty Sim's Contacts or Allies betrays Betty Sim, ending Betty Sim's career. That Contact or Ally becomes a Rival or Enemy.
2 20 Became a Scout (Courier).
2 24 When dealing with an alien race, Betty Sim botch an opportunity to gather extra intelligence about them.
2 24 Psychologically damaged by Betty Sim's time in the scouts.
3 24 Continued as Scout (Courier).
3 27 Betty Sim's scout ship is one of the first on the scene to rescue the survivors of a disaster but Betty Sim fail to help. Gain an Enemy.
3 27 Injured. Fully recovered. Owe 5,000 for medical bills.
4 28 Continued as Scout (Courier).
4 29 Betty Sim inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 32 Attempted to change assignments.
5 32 Switched to Scout (Explorer) with previous rank.
5 36 Birth or Death involving a family member or close friend.
6 36 Continued as Scout (Explorer).
6 39 Betty Sim have no idea what happened to Betty Sim – they found Betty Sim's ship drifting on the fringes of friendly space.
7 39 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 43 Gained a contact.
8 43 Continued as Believer (Missionary/Humanitarian).
8 47 Betty Sim have been following false teachings!
9 47 Continued as Believer (Missionary/Humanitarian).
9 50 Betty Sim aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 50 Failed to qualify for Broker (Merchant).
10 50 Submitted to the draft.
10 50 Became a Navy (Flight) with the new title Crewman.
10 51 A romantic relationship ends badly. Gain a Rival or Enemy.
10 54 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
11 54 Attempted to change assignments.
11 54 Failed to qualify for Line/Crew (Navy).
11 54 Continued as Navy (Flight).
11 55 Betty Sim is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Retired at age 55.
12 55 Returned to Believer (Missionary/Humanitarian).
12 58 Betty Sim is sent to a new community or parish to preach The Word among the poor.
12 59 Forced to muster out.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 59 Retired.
13 62 Moved to a new world.
14 63 Aging Crisis. Owe 30,000 for medical bills.
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