Retired Scout Carmella Ray  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 64 F 1 (-2) 1 (-2) 5 (-1) 5 (-1) 7 (0) 3 (-1)115573
Erratic, Valiant, Just
 
Skills
Animals (Training) 1
Art (Performing) 0
Astrogation 0
Athletics 0
Broker 0
Diplomat 2
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Medic 1
Persuade 0
Pilot (Small Craft) 1
Profession (Worker) 0
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Scholar Physician 11
Scout Surveyor Scout14
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker02
Drifter Scavenger 12
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Elvera Vasquez Enemy 0 6 1 1 Libert (F/11)
Elmo Ross Ally 1 0 0 0 Libert (M/43)
Gerald Brewer Contact 1 2 0 0 Libert (M/32)
Isobel Macks Enemy 1 2 3 1 Traltar (F/31)
Relationship altered.
Gretchen Nagle Enemy 0 1 0 1 Libert (F/26)
Bertha Cochran Ally 3 1 0 1 Libert (F/23)
Relationship soured.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 A sudden war destroys Carmella Ray's trade routes and contacts, forcing Carmella Ray to flee that region of space.
1 22 Gain rebels as Enemy
2 22 Became a Scholar (Physician).
2 24 Make a breakthrough in Carmella Ray's field.
2 26 Promoted to Scholar (Physician) rank 1.
3 26 Voluntarily left Physician
3 26 Became a Scout (Surveyor).
3 30 Carmella Ray survey an alien world.
3 30 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 30 Continued as Scout (Surveyor).
4 31 When dealing with an alien race, Carmella Ray have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5 34 Continued as Scout (Surveyor).
5 35 Spend several years jumping from world to world in Carmella Ray's scout ship.
6 38 Continued as Scout (Surveyor).
6 40 Carmella Ray's ship is damaged, and Carmella Ray have to hitch-hike Carmella Ray's way back across the stars to the nearest scout base.
6 40 Gain 1 Contacts. Gain 2 Enemies.
6 42 Forced to muster out.
7 42 Failed to qualify for Broker (Merchant).
7 42 Became a Drifter (Wanderer).
7 45 Betrayed by a friend. One of Carmella Ray's Contacts or Allies betrays Carmella Ray, ending Carmella Ray's career. That Contact or Ally becomes a Rival or Enemy.
8 45 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 49 Carmella Ray retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 49 Continued as Believer (Missionary/Humanitarian).
9 50 Opponents of Carmella Ray's belief system ambush Carmella Ray.
9 50 Nearly killed. Owe 25,000 for medical bills.
10 50 Switched to Drifter (Scavenger).
10 53 Amnesia.
11 54 Continued as Drifter (Scavenger).
11 55 Attacked by enemies that Carmella Ray easily defeat.
11 55 Gain Enemy if Carmella Ray don't already have one.
11 58 Promoted to Drifter (Scavenger) rank 1.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Retired at age 58.
12 58 Voluntarily left Scavenger
12 58 Retired.
12 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 62 Aging Crisis. Owe 30,000 for medical bills.
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