Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Claire Abberton is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Contact with Government. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Amnesia. |
4 |
29 |
Voluntarily left Wanderer |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Gained a contact. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
36 |
Became a Scout (Courier). |
6 |
40 |
Spend several years jumping from world to world in Claire Abberton's scout ship. |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
Perform an exemplary service for the scouts. |
7 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Courier). |
8 |
48 |
Claire Abberton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Claire Abberton fail to help. Gain an Enemy. |
8 |
48 |
Psychologically damaged by Claire Abberton's time in the scouts. |
8 |
48 |
Promoted to Scout (Courier) rank 2. |
9 |
48 |
Continued as Scout (Courier). |
9 |
49 |
Find Ancient Technology. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Entered Merchant Academy with the Business curriculum. |
10 |
56 |
Graduated. |
11 |
56 |
Became a Merchant (Broker). |
11 |
56 |
Promoted to Merchant (Broker) rank 1. |
11 |
60 |
Promoted to Merchant (Broker) rank 2. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Broker). |
12 |
64 |
Embroiled in legal trouble. |
12 |
64 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |