Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Thrown into a brutal ground war |
1 |
19 |
Lost eye or limb. Owe 1,250 for medical bills. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Scarred. |
3 |
25 |
Failed to qualify for Worker (Citizen). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Voluntarily left Scavenger |
4 |
29 |
Failed to qualify for Law Enforcement (Agent). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
33 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
37 |
Daellzousuers manipulate and charm Daellzousuers's way through high society. Gain a Rival and an Ally. |
5 |
37 |
Promoted to Noble (Dilettante) rank 1. |
6 |
37 |
Continued as Noble (Dilettante). |
6 |
41 |
Inherit a gift from a rich relative. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Administrator (Noble). |
7 |
41 |
Continued as Noble (Dilettante). |
7 |
45 |
time as a ruler or playboy gives Daellzousuers a wide range of experiences. |
8 |
45 |
Continued as Noble (Dilettante). |
8 |
48 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
9 |
49 |
Voluntarily left Dilettante |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
53 |
Moved to a new world. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
57 |
Switched to Drifter (Wanderer). |
11 |
61 |
Forced to muster out. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Retired at age 61. |