Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find an Alien Artifact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Delpha Roberts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Delpha Roberts's Contacts or Allies betrays Delpha Roberts, ending Delpha Roberts's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Delpha Roberts's normal circles. Gain a Contact. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A good deal ensures Delpha Roberts is living the high life for a few years. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A good deal ensures Delpha Roberts is living the high life for a few years. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Embroiled in legal trouble. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
50 |
Voluntarily left Merchant Marine |
10 |
50 |
Retired. |
10 |
53 |
Good fortune. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |