Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
32 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Continued as Drifter (Wanderer). |
4 |
37 |
Find valuable salvage. |
4 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
38 |
Continued as Drifter (Wanderer). |
5 |
42 |
Attacked by enemies that Dena Perkins easily defeat. |
5 |
42 |
Gain Enemy if Dena Perkins don't already have one. |
6 |
42 |
Continued as Drifter (Wanderer). |
6 |
46 |
Dena Perkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
46 |
Failed to qualify for Thief (Rogue). |
7 |
46 |
Submitted to the draft. |
7 |
46 |
Became a Scout (Explorer). |
7 |
48 |
Spend several years jumping from world to world in Dena Perkins's scout ship. |
7 |
50 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
50 |
Attempted to change assignments. |
8 |
50 |
Switched to Scout (Surveyor) with previous rank. |
8 |
52 |
Psychologically damaged by Dena Perkins's time in the scouts. |
9 |
52 |
Switched to Drifter (Barbarian). |
9 |
55 |
Suffer from a life-threatening illness. |
10 |
55 |
Returned to Scout (Surveyor). |
10 |
58 |
Gained a contact. |
11 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
Retired at age 59. |
11 |
59 |
Continued as Scout (Surveyor). |
11 |
60 |
Spend several years jumping from world to world in Dena Perkins's scout ship. |
11 |
63 |
Forced to muster out. |
12 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |