Retired Captain Dottie Stanway  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 64 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 10 (1)11125A
Intelligent, Heavy Hearted
 
Skills
Advocate 0
Athletics 0
Deception 1
Drive (Track) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Leadership 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Profession (Worker/Civil Engineering) 1
Profession (Sports/Golf) 1
Profession (Colonist/Ranching) 1
Recon 3
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Captain2 / 01
Scout Explorer Scout13
Drifter Scavenger 24
Citizen Corporate 12
Believer Missionary/Humanitarian Junior Project Worker01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Lena Martinez Enemy 0 2 0 4 Florian (F/68)
Jeffrey Fitget Contact 1 0 1 1 Murrissi (M/38)
Hollis Porter Contact 2 1 0 0 Sydite (M/69)
Hollis Porter is a questionable figure such as a criminal, pirate or disgraced noble.
Lily Waddell Enemy 0 3 6 5 Kedepu (F/27)
Lily Waddell is a member of an organisation which holds a generally opposite view of the Traveller.
Ruel Wells Enemy 0 4 1 0 Sydite (M/33)
Theo Sabilline Rival 0 3 0 4 Darmine (F/16)
Relationship becomes more moderate. Enemy becomes a rival.
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 21 Thrown into a brutal ground war
1 22 Commissioned in Army (Infantry) with the new title Lieutenant.
1 22 Promoted to Army (Infantry) officer rank 2 with the new title Captain.
2 22 Voluntarily left Infantry
2 22 Failed to qualify for Corporate Agent (Agent).
2 22 Submitted to the draft.
2 22 Became a Scout (Explorer).
2 26 Dottie Stanway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dottie Stanway fail to help. Gain an Enemy.
2 26 Dottie Stanway's ship is damaged, and Dottie Stanway have to hitch-hike Dottie Stanway's way back across the stars to the nearest scout base.
2 26 Gain 2 Contacts. Gain 3 Enemies.
3 26 Continued as Scout (Explorer).
3 29 Spend several years jumping from world to world in Dottie Stanway's scout ship.
3 30 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 30 Continued as Scout (Explorer).
4 34 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5 34 Became a Drifter (Scavenger).
5 38 Lightly injured, no permanent damage. Fully recovered.
6 38 Failed to qualify for Merchant Marine (Merchant).
6 38 Continued as Drifter (Scavenger).
6 39 Find valuable salvage.
6 42 Promoted to Drifter (Scavenger) rank 1.
7 42 Continued as Drifter (Scavenger).
7 46 Promoted to Drifter (Scavenger) rank 2.
8 46 Continued as Drifter (Scavenger).
8 50 Suffer from a life-threatening illness.
9 50 Became a Citizen (Corporate).
9 53 Dottie Stanway is rewarded for Dottie Stanway's diligence or cunning.
9 54 Promoted to Citizen (Corporate) rank 1.
10 54 Continued as Citizen (Corporate).
10 58 Dottie Stanway learn something Dottie Stanway should not have – a corporate secret, a political scandal – which Dottie Stanway can profit from illegally.
11 58 Aging Crisis. Owe 40,000 for medical bills.
11 58 Retired at age 58.
11 58 Voluntarily left Corporate
11 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 60 Opponents of Dottie Stanway's belief system ambush Dottie Stanway.
11 60 Severely injured. Fully recovered. Owe 10,000 for medical bills.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 60 Retired.
12 63 Birth or Death involving a family member or close friend.
13 64 Aging Crisis. Owe 20,000 for medical bills.
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