Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
4 |
34 |
Promoted to Entertainer (Performer) rank 4. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
38 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
6 |
38 |
Voluntarily left Performer |
6 |
38 |
Failed to qualify for Cavalry (Army). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Befriended by a senior agent. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Voluntarily left Law Enforcement |
7 |
42 |
Failed to qualify for Artist (Entertainer). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
44 |
Easter McMillan do not know what happened to Easter McMillan. There is a gap in Easter McMillan's memory. |
8 |
44 |
Failed to qualify for Courier (Scout). |
8 |
44 |
Continued as Drifter (Scavenger). |
9 |
48 |
Voluntarily left Scavenger |
9 |
48 |
Switched to Agent (Intelligence). |
9 |
50 |
Uncover a major conspiracy against Easter McMillan's employers. |
9 |
52 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
10 |
52 |
Continued as Agent (Intelligence). |
10 |
53 |
Birth or Death involving a family member or close friend. |
10 |
56 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Agent (Intelligence). |
11 |
59 |
An investigation takes on a dangerous turn. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Continued as Agent (Intelligence). |
12 |
64 |
Go undercover to investigate an enemy. |
12 |
64 |
Political upheaval strikes Easter McMillan's homeworld, and Easter McMillan is caught up in the revolution. |
12 |
64 |
Promoted to Agent (Intelligence) rank 3. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |