Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Spend several years jumping from world to world in Edyth Fabble's scout ship. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Edyth Fabble Edyth Fabble's job. |
4 |
27 |
Became a Rogue (Thief). |
4 |
28 |
Edyth Fabble spend months in the dangerous criminal underworld. |
4 |
31 |
Promoted to Rogue (Thief) rank 1. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
35 |
A police detective or rival criminal forces Edyth Fabble to flee and vows to hunt Edyth Fabble down. Gain an Enemy. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
40 |
Attacked by enemies that Edyth Fabble easily defeat. |
7 |
40 |
Gain Enemy if Edyth Fabble don't already have one. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Offered job by a patron. Now owe him a favor. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
47 |
Switched to Scout (Courier) with previous rank. |
9 |
50 |
When dealing with an alien race, Edyth Fabble have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
51 |
Continued as Scout (Courier). |
10 |
53 |
Edyth Fabble survey an alien world. |
11 |
55 |
Continued as Scout (Courier). |
11 |
58 |
Edyth Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
12 |
59 |
Continued as Scout (Courier). |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
63 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Retired at age 63. |