Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Elma Watson's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Embroiled in legal trouble. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Prisoner (Inmate). |
4 |
31 |
Hire a new lawyer. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Elma Watson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A good deal ensures Elma Watson is living the high life for a few years. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A series of bad deals and decisions force Elma Watson into bankruptcy. Elma Watson salvages what Elma Watson can. |
8 |
43 |
Became a Scout (Explorer). |
8 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
48 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
50 |
Accused of a crime. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Severely injured. Owe 10,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |