Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Severely injured. Owe 2,500 for medical bills. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
20 |
Became a Citizen (Worker). |
3 |
23 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
4 |
23 |
Returned to Merchant (Free Trader). |
4 |
24 |
A good deal ensures Erie Oshea is living the high life for a few years. |
4 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
27 |
Continued as Merchant (Free Trader). |
5 |
31 |
Forced to muster out. |
6 |
31 |
Failed to qualify for Merchant Academy. |
6 |
31 |
Returned to Drifter (Wanderer). |
6 |
33 |
Suffer from a life-threatening illness. |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
34 |
Opponents of Erie Oshea's belief system ambush Erie Oshea. |
7 |
34 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
34 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
34 |
Retired at age 34. |
8 |
34 |
Retired. |
8 |
38 |
Gained a contact. |
9 |
40 |
Birth or Death involving a family member or close friend. |
10 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
47 |
Good fortune. |
12 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Good fortune. |
13 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |