Retired Project Worker Essie Lord  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 64 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 5 (-1)111355
Gruesome, Deceiving
 
Skills
Admin 0
Animals 0
Art (Presentation) 0
Broker 0
Carouse 2
Diplomat 0
Electronics 0
Engineer (J-drive) 1
Jack-of-All-Trades 2
Medic 1
Persuade 0
Pilot 0
Profession (Sports) 0
Science (Space Sciences) 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person01
Merchant Free Trader 02
Drifter Scavenger 02
Navy Engineer/Gunner Crewman02
Believer Missionary/Humanitarian Project Worker12
Drifter Barbarian 01
Believer Holy Warrior Hopeful-11
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Arlie Bennett Rival 1 1 1 3 Ayansh'i (M/33)
Arlie Bennett gains in power.
Josie Gordon Rival 1 3 1 1 Solomani, Imperium (F/21)
Orlando Brieris Rival 1 0 0 2 Solomani, Imperium (M/97)
Gusta Maiden Ally 2 0 1 4 Answerin (F/74)
Luella Steeves Rival 1 1 0 0 Lancian (F/64)
Roderick Holmes Rival 2 1 5 0 Solomani, Imperium (M/79)
Madelyn Hill Rival 2 1 2 0 Solomani, Imperium (F/69)
Madelyn Hill belongs to an unusual cultural or religious group.
Weldon Howell Contact 3 1 2 5 Ne Kraeda ren Kelva (M/30)
Weldon Howell gains in power and influence.
Judge Scenay Contact 1 1 1 0 Solomani, Imperium (M/49)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 19 Essie Lord come into conflict with a splinter group Essie Lord's own religion which maintains Essie Lord's version is the wrong one. Gain 3 Rivals.
2 19 Became a Merchant (Free Trader).
2 21 Befriend a useful ally in one sphere. Gain an Ally.
3 23 Continued as Merchant (Free Trader).
3 24 Imperial trade restrictions force Essie Lord out of business.
4 24 Failed to qualify for Artist (Entertainer).
4 24 Became a Drifter (Scavenger).
4 25 Suffer from a life-threatening illness.
5 25 Failed to qualify for Free Trader (Merchant).
5 25 Submitted to the draft.
5 25 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 28 Advanced training in a specialist field.
6 29 Continued as Navy (Engineer/Gunner).
6 30 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7 30 Returned to Drifter (Scavenger).
7 33 Essie Lord run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 33 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 35 Someone more charismatic but less devout than Essie Lord has become Essie Lord's superior.
8 37 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 37 Continued as Believer (Missionary/Humanitarian).
9 41 Essie Lord come into conflict with a splinter group Essie Lord's own religion which maintains Essie Lord's version is the wrong one. Gain 3 Rivals.
10 41 Switched to Drifter (Barbarian).
10 44 Betrayed by a friend. One of Essie Lord's Contacts or Allies betrays Essie Lord, ending Essie Lord's career. That Contact or Ally becomes a Rival or Enemy.
11 44 Switched to Believer (Holy Warrior) with the new title Hopeful.
11 47 Essie Lord is caught in the periphery of a scandal.
11 47 Demoted to Believer (Holy Warrior) rank -1.
12 48 Aging Crisis. Owe 50,000 for medical bills.
12 48 Retired at age 48.
12 48 Voluntarily left Holy Warrior
12 48 Retired.
12 51 Moved to a new world.
13 52 Aging Crisis. Owe 60,000 for medical bills.
13 55 Betrayal. Convert an Ally into a Rival or Enemy.
14 56 Aging Crisis. Owe 30,000 for medical bills.
14 57 Gained a contact.
15 60 Aging Crisis. Owe 60,000 for medical bills.
15 62 Gained a contact.
16 64 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙