Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Good fortune |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Essie Mills inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Unit is slaughtered in a disastrous battle, for which Essie Mills blame Essie Mills's commander. Gain commander as Enemy. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Returned to Scout (Explorer). |
4 |
30 |
Essie Mills's ship is damaged, and Essie Mills have to hitch-hike Essie Mills's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 5 Contacts. Gain 2 Enemies. |
5 |
30 |
Failed to qualify for Scientist (Scholar). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Find Ancient Technology. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Embroiled in legal trouble. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Embroiled in legal trouble. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
10 |
48 |
Continued as Merchant (Merchant Marine). |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Risk Essie Mills's fortune on a possibility lucrative deal and win. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
57 |
Essie Mills faith is shaken. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Voluntarily left Holy Warrior |
13 |
60 |
Retired. |
13 |
62 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |