Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Moved to a new world. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Pirate (Rogue). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
34 |
Etha Graham do not know what happened to Etha Graham. There is a gap in Etha Graham's memory. |
4 |
34 |
Failed to qualify for Performer (Entertainer). |
4 |
34 |
Submitted to the draft. |
4 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
36 |
Etha Graham's work ends up coming home with Etha Graham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
36 |
Switched to Drifter (Wanderer). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
40 |
Continued as Drifter (Wanderer). |
6 |
42 |
Survived a risky adventure but gained nothing. |
6 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
44 |
Continued as Drifter (Wanderer). |
7 |
48 |
Gained a contact. |
7 |
48 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
48 |
Continued as Drifter (Wanderer). |
8 |
50 |
Encounter a Psionic institute. |
8 |
50 |
Tested for psionic powers |
8 |
52 |
Promoted to Drifter (Wanderer) rank 4. |
9 |
52 |
Continued as Drifter (Wanderer). |
9 |
55 |
Spend time with an alien race. Gain a contact. |
10 |
56 |
Continued as Drifter (Wanderer). |
10 |
60 |
Suffer from a life-threatening illness. |
11 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
63 |
Etha Graham faith enjoys an explosion of popularity largely thanks to Etha Graham's efforts. |
11 |
63 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
64 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |