Retired Team Leader Faith Hoddle  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 64 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 5 (-1)111475
Ethical
 
Skills
Animals 0
Art (Presentation) 0
Athletics (Dexterity) 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Language 0
Leadership 1
Mechanic 1
Pilot 0
Profession (Worker/Religion) 1
Recon 1
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Marine Ground Assault Marine01
Scout Explorer 01
Drifter Scavenger 23
Believer Missionary/Humanitarian Team Leader24
Drifter Wanderer 01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Alex Ahern Contact 1 2 2 0 Florian (M/41)
An incident occured.
Adrian Allen Contact 3 1 2 1 Libert (M/40)
Adrian Allen gains in power.
Sandra McKee Enemy 0 3 0 3 Cafadan (F/30)
Sandra McKee is a questionable figure such as a criminal, pirate or disgraced noble.
Arvid Vabsley Ally 1 0 6 3 Libert (M/21)
Arvid Vabsley gains in influence.
Nellie Morvell Enemy 0 2 3 1 Libert (F/51)
Lettie Sanders Ally 2 0 5 0 Libert (F/12)
Lettie Sanders's influence is diminished.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Lost eye or limb. Owe 2,500 for medical bills.
2 19 Became a Marine (Ground Assault) with the new title Marine.
2 23 A mission goes wrong and Faith Hoddle is stranded behind enemy lines. Ejected from the service.
3 23 Failed to qualify for Physician (Scholar).
3 23 Submitted to the draft.
3 23 Became a Scout (Explorer).
3 24 Faith Hoddle's ship is damaged, and Faith Hoddle have to hitch-hike Faith Hoddle's way back across the stars to the nearest scout base.
3 24 Gain 2 Contacts. Gain 1 Enemies.
4 24 Failed to qualify for Merchant Marine (Merchant).
4 24 Became a Drifter (Scavenger).
4 25 Find valuable salvage.
4 28 Promoted to Drifter (Scavenger) rank 1.
5 28 Continued as Drifter (Scavenger).
5 31 Moved to a new world.
5 32 Promoted to Drifter (Scavenger) rank 2.
6 32 Voluntarily left Scavenger
6 32 Failed to qualify for Corporate (Citizen).
6 32 Continued as Drifter (Scavenger).
6 33 Faith Hoddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 33 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 35 Victim of a crime
7 37 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 37 Continued as Believer (Missionary/Humanitarian).
8 41 Moved to a new world.
8 41 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
9 41 Continued as Believer (Missionary/Humanitarian).
9 42 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 45 Continued as Believer (Missionary/Humanitarian).
10 46 Faith Hoddle aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 46 Switched to Drifter (Wanderer).
11 49 Severely injured. Fully recovered. Owe 5,000 for medical bills.
12 49 Aging Crisis. Owe 20,000 for medical bills.
12 49 Retired at age 49.
12 49 Retired.
12 51 Victim of a crime.
13 53 Aging Crisis. Owe 40,000 for medical bills.
13 55 A new romantic starts. Gain an Ally.
14 57 Aging Crisis. Owe 40,000 for medical bills.
14 61 Betrayal. Convert an Ally into a Rival or Enemy.
15 61 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙