Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
A mission goes disastrously wrong due to Frank Commins's commander’s error or incompetence, but Frank Commins survive. |
1 |
20 |
Cover for the commander and gain an Ally. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
24 |
Assigned to the security staff of a space station. |
2 |
26 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
30 |
Assigned to the security staff of a space station. |
3 |
30 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Continued as Marine (Star Marine). |
5 |
35 |
Lost eye or limb. Fully recovered. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
38 |
Frank Commins's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
41 |
When dealing with an alien race, Frank Commins botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Psychologically damaged by Frank Commins's time in the scouts. |
7 |
43 |
Promoted to Scout (Surveyor) rank 2. |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
45 |
Spend several years jumping from world to world in Frank Commins's scout ship. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Scholar (Scientist). |
9 |
49 |
A disaster leaves several injured, and others blame Frank Commins, forcing Frank Commins to leave Frank Commins's career. Gain a Rival. |
9 |
49 |
Scarred. Owe 1,250 for medical bills. |
10 |
49 |
Became a Drifter (Barbarian). |
10 |
53 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
53 |
Continued as Drifter (Barbarian). |
11 |
54 |
Nearly killed. Owe 40,000 for medical bills. |
12 |
54 |
Became a Merchant (Broker). |
12 |
55 |
Risk Frank Commins's fortune on a possibility lucrative deal and win. |
12 |
58 |
Promoted to Merchant (Broker) rank 1. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Continued as Merchant (Broker). |
13 |
61 |
Frank Commins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |