Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Given specialist training in vehicles. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Spend several years jumping from world to world in Frank Silva's scout ship. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Surveyor) with previous rank. |
4 |
31 |
Psychologically damaged by Frank Silva's time in the scouts. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
Someone more charismatic but less devout than Frank Silva has become Frank Silva's superior. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
A notable academic consults with Frank Silva about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
Someone more charismatic but less devout than Frank Silva has become Frank Silva's superior. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Frank Silva retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired. |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
63 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |