Retired Combat Leader Freida Halpine  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 64 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 8 (0)111668
Silly, Sluggish
 
Skills
Athletics 0
Broker 1
Diplomat 1
Drive 0
Gun Combat (Archaic) 2
Heavy Weapons 0
Language 0
Leadership 1
Mechanic 0
Melee (Blade) 1
Profession (Worker/Armourer) 1
Recon 0
Science (Robotic Sciences) 0
Seafarer (Sail) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Drifter Scavenger 12
Merchant Broker 02
Drifter Barbarian 01
Agent Law Enforcement Rookie01
Drifter Wanderer 01
Believer Holy Warrior Combat Leader23
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Peter Norman Enemy 0 2 1 0 Halka (M/47)
Marjorie Grant Enemy 0 3 6 0 Halka (F/12)
Harry McNamara Ally 3 0 3 2 Cassilldan (F/59)
Harry McNamara gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 22 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 22 Gain rebels as Enemy
2 22 Failed to qualify for Engineer/Gunner (Navy).
2 22 Became a Drifter (Scavenger).
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 30 Betrayed by a friend. One of Freida Halpine's Contacts or Allies betrays Freida Halpine, ending Freida Halpine's career. That Contact or Ally becomes a Rival or Enemy.
4 30 Became a Merchant (Broker).
4 34 Embroiled in legal trouble.
5 34 Continued as Merchant (Broker).
5 36 Freida Halpine's ship or starport is destroyed by criminals. Gain them as an Enemy.
6 36 Failed to qualify for Scientist (Scholar).
6 36 Switched to Drifter (Barbarian).
6 37 Freida Halpine run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 37 Failed to qualify for Merchant Marine (Merchant).
7 37 Submitted to the draft.
7 37 Became a Agent (Law Enforcement) with the new title Rookie.
7 41 Freida Halpine's work ends up coming home with Freida Halpine, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8 41 Failed to qualify for Merchant Academy.
8 41 Switched to Drifter (Wanderer).
8 44 Suffer from a life-threatening illness.
9 44 Became a Believer (Holy Warrior) with the new title Hopeful.
9 48 Freida Halpine faith enjoys an explosion of popularity largely thanks to Freida Halpine's efforts.
9 48 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
9 48 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
10 48 Aging Crisis. Owe 30,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Believer (Holy Warrior).
10 49 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 52 Continued as Believer (Holy Warrior).
11 56 Opponents of Freida Halpine's belief system ambush Freida Halpine.
11 56 Scarred. Fully recovered. Owe 10,000 for medical bills.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Retired.
12 59 Good fortune.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 62 Betrayal. Convert an Ally into a Rival or Enemy.
14 64 Aging Crisis. Owe 10,000 for medical bills.
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