Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Involved in a gambling ring. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
33 |
Injured. Fully recovered. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
45 |
A sudden war destroys Genie Thomas's trade routes and contacts, forcing Genie Thomas to flee that region of space. |
8 |
45 |
Gain rebels as Enemy |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
48 |
Gained a contact. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |