Retired Settler Grayce Neal  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 64 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 7 (0)111687
Unselfish
 
Skills
Animals (Training) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Deception 1
Drive (Mole) 1
Drive (Track) 1
Electronics (Sensors) 1
Investigate 0
Persuade 0
Pilot (Capital Ships) 1
Profession (Hostile Environment) 0
Recon 1
Seafarer 0
Stealth 1
Steward 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Agent Corporate Agent Agent13
Merchant Broker 01
Citizen Colonist Settler24
Believer Holy Warrior Hopeful01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Tommie Enright Enemy 0 3 2 0 Solomani, Imperium (M/73)
Tommie Enright is diminished in both power and influence.
Tommie Enright is actually an organisation such as a political movement or modest sized business.
Misty Long Enemy 0 3 3 0 Ziadd (F/59)
Misty Long gained power at the expense of a third party who now blames the character.
Garnet Connor Ally 3 0 4 3 Tapazmal (F/27)
Lavada Owens Contact 1 1 4 4 Solomani, Imperium (F/44)
Augustus Cain Enemy 0 3 3 0 Libert (M/21)
Augustus Cain is in prison or otherwise trapped somewhere.
Naeggadh Contact 2 1 2 5 Vargr, Imperium (M/54)
Murray Willoby Contact 3 3 0 0 Humaniti (M/26)
An incident occured.
Dianne Sims Enemy 0 2 3 6 Solomani, Imperium (F/57)
 
Term Age History
1 18 Failed to qualify for Army Support (Army).
1 18 Became a Drifter (Wanderer).
1 22 Attacked by enemies that Grayce Neal easily defeat.
1 22 Gain Enemy if Grayce Neal don't already have one.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
3 23 Became a Agent (Corporate Agent).
3 27 Uncover a major conspiracy against Grayce Neal's employers.
3 27 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 27 Continued as Agent (Corporate Agent).
4 28 Go undercover to investigate an enemy.
4 28 Betrayed by a friend. One of Grayce Neal's Contacts or Allies betrays Grayce Neal, ending Grayce Neal's career. That Contact or Ally becomes a Rival or Enemy.
5 31 Continued as Agent (Corporate Agent).
5 34 Lost eye or limb. Owe 1,250 for medical bills.
6 34 Became a Merchant (Broker).
6 37 A sudden war destroys Grayce Neal's trade routes and contacts, forcing Grayce Neal to flee that region of space.
6 37 Gain rebels as Enemy
7 37 Became a Citizen (Colonist).
7 38 Grayce Neal gain experience in a technical field as a computer operator or surveyor.
8 41 Continued as Citizen (Colonist).
8 45 A new romantic starts. Gain an Ally.
8 45 Promoted to Citizen (Colonist) rank 1.
9 45 Continued as Citizen (Colonist).
9 47 Grayce Neal learn something Grayce Neal should not have – a corporate secret, a political scandal – which Grayce Neal can profit from illegally.
9 47 Gain a criminal contact.
9 49 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
10 49 Aging Crisis. Owe 10,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Citizen (Colonist).
10 51 Moved to a new world.
10 53 Forced to muster out.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Became a Believer (Holy Warrior) with the new title Hopeful.
11 55 Grayce Neal aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 55 Aging Crisis. Owe 40,000 for medical bills.
12 55 Retired.
12 56 Gained a contact.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 62 Gained a contact.
14 63 Aging Crisis. Owe 10,000 for medical bills.
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