Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Hattie Cole run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Merchant Academy. |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
30 |
Amnesia. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
37 |
Hattie Cole learn something Hattie Cole should not have – a corporate secret, a political scandal – which Hattie Cole can profit from illegally. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
39 |
A revolution, attack or other unusual event throws Hattie Cole's life into chaos, forcing Hattie Cole to leave the planet. |
8 |
39 |
Failed to qualify for Broker (Merchant). |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
43 |
Betrayed by a friend. One of Hattie Cole's Contacts or Allies betrays Hattie Cole, ending Hattie Cole's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Switched to Citizen (Colonist). |
9 |
46 |
Hattie Cole learn something Hattie Cole should not have – a corporate secret, a political scandal – which Hattie Cole can profit from illegally. |
9 |
46 |
Gain a criminal contact. |
9 |
47 |
Promoted to Citizen (Colonist) rank 1. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Voluntarily left Colonist |
10 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Hattie Cole retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Continued as Believer (Missionary/Humanitarian). |
11 |
53 |
Hattie Cole retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Continued as Believer (Missionary/Humanitarian). |
12 |
56 |
Opponents of Hattie Cole's belief system ambush Hattie Cole. |
12 |
56 |
Severely injured. Owe 5,000 for medical bills. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Retired. |
13 |
58 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |