Retired 3rd Officer Heather Rouse  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 64 F 1 (-2) 1 (-2) 1 (-2) 12 (2) 4 (-1) 5 (-1)111C45
Perceptive
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Electronics (Computers) 1
Engineer 0
Gun Combat 0
Leadership 1
Mechanic 1
Persuade 0
Pilot (Spacecraft) 1
Seafarer 0
Stealth 1
Steward 1
Streetwise 3
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Scout Explorer 03
Merchant Merchant Marine 3rd Officer34
Agent Law Enforcement Corporal11
Believer Missionary/Humanitarian Junior Project Worker02
Drifter Scavenger 01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Gusta Wareham Ally 1 0 0 2 Lancian (F/33)
Timothy Carter Rival 0 0 4 2 Luriani (M/41)
Morris Rodriguez Rival 1 2 1 3 Trexen (M/62)
Josie Hunniford Rival 0 2 1 0 Lancian (F/54)
Bessie Matson Rival 0 2 1 1 Lancian (M/56)
Frona McIntire Ally 4 0 1 6 Lancian (F/20)
Wayne Fitzgerald Ally 1 0 2 2 Dolphin, Imperium (M/16)
Wayne Fitzgerald is particularly unusual, such as an artificial intelligence or very alien being.
Isidore Hunt Contact 3 1 1 6 Tezcat (M/16)
Isidore Hunt is out of contact doing something interesting but not suspicious.
Isidore Hunt is missing under suspicious circumstances.
Verona Stevens Ally 4 0 5 1 Zaris (F/13)
 
Term Age History
1 18 Became a Scout (Courier).
1 19 When dealing with an alien race, Heather Rouse have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
2 22 Attempted to change assignments.
2 22 Switched to Scout (Explorer) with previous rank.
2 24 Heather Rouse have no idea what happened to Heather Rouse – they found Heather Rouse's ship drifting on the fringes of friendly space.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Bankrupted by a rival. Gain the other trader as a Rival.
4 27 Failed to qualify for Field Researcher (Scholar).
4 27 Submitted to the draft.
4 27 Returned to Scout (Explorer).
4 28 Perform an exemplary service for the scouts.
5 31 Continued as Scout (Explorer).
5 32 Severely injured. Fully recovered. Owe 30,000 for medical bills.
6 32 Became a Agent (Law Enforcement) with the new title Rookie.
6 36 Heather Rouse went above and beyond the call of duty.
6 36 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
7 36 Voluntarily left Law Enforcement
7 36 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 40 Heather Rouse come into conflict with a splinter group Heather Rouse's own religion which maintains Heather Rouse's version is the wrong one. Gain 1 Rivals.
8 40 Became a Drifter (Scavenger).
8 44 Heather Rouse run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 44 Entered Merchant Academy with the Shipboard curriculum.
9 46 Made lifelong friends. Gain 2 Allies.
9 48 Graduated.
10 48 Returned to Merchant (Merchant Marine).
10 48 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 50 Make an unexpected connection outside Heather Rouse's normal circles. Gain a Contact.
10 52 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 52 Continued as Merchant (Merchant Marine).
11 55 Given advanced training in a specialist field
11 56 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Merchant (Merchant Marine).
12 60 A series of bad deals and decisions force Heather Rouse into bankruptcy. Heather Rouse salvages what Heather Rouse can.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 60 Returned to Believer (Missionary/Humanitarian).
13 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 64 Aging Crisis. Owe 40,000 for medical bills.
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