Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Amnesia. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Hessie Lamb's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
26 |
Hessie Lamb is chosen to represent Hessie Lamb's faith in a vid show or other highly public forum. |
4 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
28 |
Continued as Believer (Missionary/Humanitarian). |
5 |
31 |
Gained a contact. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Hessie Lamb come into conflict with a splinter group Hessie Lamb's own religion which maintains Hessie Lamb's version is the wrong one. Gain 1 Rivals. |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
40 |
Hessie Lamb do not know what happened to Hessie Lamb. There is a gap in Hessie Lamb's memory. |
8 |
40 |
Returned to Believer (Missionary/Humanitarian). |
8 |
42 |
Hessie Lamb is caught in the periphery of a scandal. |
8 |
42 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Hessie Lamb refused an offer of inducements to betray Hessie Lamb's faith. Gain 2 enemies. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Hessie Lamb secretly provide religious rites for a dying leader or noble, although they do not share Hessie Lamb's faith. Gain an Ally in the family and a Rival who disagrees with Hessie Lamb's choice. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired. |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |