Retired Junior Project Worker Hester Cox  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 64 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 5 (-1)111645
Languid, Sour
 
Skills
Admin 0
Carouse 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Flyer 0
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Persuade 0
Profession (Worker/Religion) 1
Recon 1
Science (Life Sciences) 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful01
Entertainer Performer 12
Scout Courier 03
Merchant Merchant Marine Crewman01
Drifter Wanderer 12
Believer Missionary/Humanitarian Junior Project Worker03
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Rush Roan Rival 1 2 0 1 Cafadan (M/85)
Jamie Kildare Rival 1 3 0 1 Ayansh'i (M/17)
Nellie Duffey Rival 0 1 2 2 Vanejenese (M/83)
Carolyn Kabble Ally 3 0 1 0 Happrhani (F/17)
Benjaman Gibb Contact 2 1 0 3 Ayansh'i (M/25)
Benjaman Gibb loses some of their power base.
Juliet Christie Ally 5 0 0 4 Ayansh'i (F/26)
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 21 Hester Cox come into conflict with a splinter group Hester Cox's own religion which maintains Hester Cox's version is the wrong one. Gain 2 Rivals.
2 21 Became a Entertainer (Performer).
2 25 One of Hester Cox's pieces of art is stolen, and the investigation brings Hester Cox into the criminal underworld.
2 25 Promoted to Entertainer (Performer) rank 1.
3 25 Continued as Entertainer (Performer).
3 26 Severely injured. Owe 2,500 for medical bills.
4 26 Became a Scout (Courier).
4 29 When dealing with an alien race, Hester Cox botch an opportunity to gather extra intelligence about them.
4 29 Hester Cox have no idea what happened to Hester Cox – they found Hester Cox's ship drifting on the fringes of friendly space.
5 30 Continued as Scout (Courier).
5 32 When dealing with an alien race, Hester Cox have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6 34 Continued as Scout (Courier).
6 36 Spend several years jumping from world to world in Hester Cox's scout ship.
6 38 Forced to muster out.
7 38 Failed to qualify for Physician (Scholar).
7 38 Submitted to the draft.
7 38 Became a Merchant (Merchant Marine) with the new title Crewman.
7 39 Severely injured. Owe 7,500 for medical bills.
8 39 Failed to qualify for Artist (Entertainer).
8 39 Became a Drifter (Wanderer).
8 41 Find valuable salvage.
8 43 Promoted to Drifter (Wanderer) rank 1.
9 43 Continued as Drifter (Wanderer).
9 44 Betrayed by a friend. One of Hester Cox's Contacts or Allies betrays Hester Cox, ending Hester Cox's career. That Contact or Ally becomes a Rival or Enemy.
10 44 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 47 Hester Cox is caught in the periphery of a scandal.
10 47 Demoted to Believer (Missionary/Humanitarian) rank -1.
11 48 Aging Crisis. Owe 20,000 for medical bills.
11 48 Retired at age 48.
11 48 Continued as Believer (Missionary/Humanitarian).
11 49 Moved to a new world.
11 52 Promoted to Believer (Missionary/Humanitarian) rank 0.
12 52 Aging Crisis. Owe 60,000 for medical bills.
12 52 Continued as Believer (Missionary/Humanitarian).
12 56 Victim of a crime
12 56 Forced to muster out.
13 56 Aging Crisis. Owe 60,000 for medical bills.
13 56 Retired.
13 57 Gained a contact.
14 60 Aging Crisis. Owe 50,000 for medical bills.
14 61 A new romantic starts. Gain an Ally.
15 64 Aging Crisis. Owe 30,000 for medical bills.
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