Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Hildred Edwards retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
35 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
35 |
Voluntarily left Holy Warrior |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Find valuable salvage. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Betrayed by a friend. One of Hildred Edwards's Contacts or Allies betrays Hildred Edwards, ending Hildred Edwards's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A series of bad deals and decisions force Hildred Edwards into bankruptcy. Hildred Edwards salvages what Hildred Edwards can. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired. |
10 |
53 |
Moved to a new world. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |