Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Broker (Merchant). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Contact with Government. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
32 |
Gain Enemy if Jamie Hand don't already have one. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Encounter a Psionic institute. |
5 |
33 |
Tested for psionic powers |
6 |
36 |
Became a Psion (Adept). |
6 |
39 |
Gain a contact outside of normal circles. |
6 |
40 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
7 |
40 |
Continued as Psion (Adept). |
7 |
44 |
Psionic abilities make Jamie Hand uncomfortable to be around. One contact or ally becomes a rival. |
8 |
44 |
Continued as Psion (Adept). |
8 |
48 |
Spent time mastering mind and body. |
9 |
48 |
Continued as Psion (Adept). |
9 |
52 |
Psionic strength increases. |
10 |
52 |
Continued as Psion (Adept). |
10 |
54 |
Use powers for personal gain. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
59 |
Jamie Hand aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Retired. |
12 |
63 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |