Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
21 |
Janette Thompson is caught in the periphery of a scandal. |
2 |
21 |
Demoted to Believer (Holy Warrior) rank -1. |
3 |
23 |
Continued as Believer (Holy Warrior). |
3 |
25 |
Janette Thompson refused an offer of inducements to betray Janette Thompson's faith. Gain 4 enemies. |
3 |
27 |
Promoted to Believer (Holy Warrior) rank 0. |
4 |
27 |
Continued as Believer (Holy Warrior). |
4 |
31 |
Janette Thompson secretly provide religious rites for a dying leader or noble, although they do not share Janette Thompson's faith. Gain an Ally in the family and a Rival who disagrees with Janette Thompson's choice. |
4 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
31 |
Continued as Believer (Holy Warrior). |
5 |
33 |
Janette Thompson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
33 |
Failed to qualify for Pirate (Rogue). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Janette Thompson's Contacts or Allies betrays Janette Thompson, ending Janette Thompson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Failed to qualify for Artist (Entertainer). |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
40 |
Forced to muster out. |
8 |
40 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
A notable academic consults with Janette Thompson about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Janette Thompson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
49 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |