Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Moved to a new world. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
Johnie Green's scout ship is one of the first on the scene to rescue the survivors of a disaster but Johnie Green fail to help. Gain an Enemy. |
4 |
34 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Psychologically damaged by Johnie Green's time in the scouts. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
Spend several years jumping from world to world in Johnie Green's scout ship. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
46 |
Johnie Green inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Became a Citizen (Worker). |
8 |
49 |
Johnie Green is rewarded for Johnie Green's diligence or cunning. |
8 |
50 |
Promoted to Citizen (Worker) rank 1. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
54 |
Advanced training in a specialist field. |
10 |
54 |
Continued as Citizen (Worker). |
10 |
56 |
Johnie Green learn something Johnie Green should not have – a corporate secret, a political scandal – which Johnie Green can profit from illegally. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Citizen (Worker). |
11 |
60 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |