Retired Project Worker Juanita Commins  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 64 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 10 (1) 3 (-1)1118A3
Aspiring, Self-absorbed, Weak constitution
 
Skills
Astrogation 1
Athletics 0
Carouse 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 1
Medic 1
Pilot 0
Profession (Worker/Religion) 2
Recon 0
Science (Robotic Sciences) 0
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand11
Drifter Wanderer 02
Agent Law Enforcement Corporal12
Merchant Merchant Marine Senior Crewman11
Drifter Scavenger 03
Merchant Free Trader 01
Believer Missionary/Humanitarian Project Worker13
 
Name Type Affinity Enmity Power Influence Species
Charlie Reed Contact 0 2 3 2 Darmine (F/67)
Charlie Reed is missing under suspicious circumstances.
Bertha Ede Rival 0 1 6 6 Answerin (M/11)
Relationship soured.
Alida McLusky Contact 0 1 3 5 Answerin (F/23)
Concepcion Sutton Rival 0 1 1 0 Answerin (F/35)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Vessel participates in a diplomatic mission.
1 21 Gain a contact.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Voluntarily left Line/Crew
2 22 Became a Drifter (Wanderer).
2 25 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 26 Continued as Drifter (Wanderer).
3 28 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 28 Became a Agent (Law Enforcement) with the new title Rookie.
4 32 Good fortune
4 32 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 32 Continued as Agent (Law Enforcement).
5 36 Juanita Commins's work ends up coming home with Juanita Commins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 36 Failed to qualify for Courier (Scout).
6 36 Submitted to the draft.
6 36 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 Make an unexpected connection outside Juanita Commins's normal circles. Gain a Contact.
6 40 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 40 Voluntarily left Merchant Marine
7 40 Failed to qualify for Courier (Scout).
7 40 Switched to Drifter (Scavenger).
7 41 Betrayed by a friend. One of Juanita Commins's Contacts or Allies betrays Juanita Commins, ending Juanita Commins's career. That Contact or Ally becomes a Rival or Enemy.
8 41 Switched to Merchant (Free Trader).
8 44 Injured.
9 44 Returned to Drifter (Scavenger).
9 47 Nearly killed. Owe 17,500 for medical bills.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Drifter (Scavenger).
10 52 Betrayed by a friend. One of Juanita Commins's Contacts or Allies betrays Juanita Commins, ending Juanita Commins's career. That Contact or Ally becomes a Rival or Enemy.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 Juanita Commins retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Continued as Believer (Missionary/Humanitarian).
12 60 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
12 60 Forced to continue current assignment.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Continued as Believer (Missionary/Humanitarian).
13 61 Opponents of Juanita Commins's belief system ambush Juanita Commins.
13 61 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
14 61 Aging Crisis. Owe 40,000 for medical bills.
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