Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Abuse Malinda Watson's position for profit. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Moved to a new world. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
During a battle, defeat or victory depends on Malinda Watson's actions. The ship suffers severe damage and Malinda Watson is blamed for the disaster. Malinda Watson is court - martialled and discharged. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
Malinda Watson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
34 |
Became a Army (Cavalry) with the new title Private. |
5 |
38 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
6 |
38 |
Failed to qualify for Performer (Entertainer). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Offered job by a patron. Now owe him a favor. |
7 |
42 |
Became a Scholar (Scientist). |
7 |
46 |
Malinda Watson's work is sabotaged by unknown parties. Malinda Watson may salvage what Malinda Watson can and give up. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
49 |
Make a breakthrough in Malinda Watson's field. |
8 |
50 |
Promoted to Scholar (Scientist) rank 1. |
9 |
50 |
Continued as Scholar (Scientist). |
9 |
52 |
Refuse to join a cheat in some fashion. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Failed to qualify for Field Researcher (Scholar). |
10 |
54 |
Continued as Scholar (Scientist). |
10 |
56 |
Caught cheating in some fashion, advancing Malinda Watson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
10 |
56 |
A rival researcher blackens Malinda Watson's name or steals Malinda Watson's research. Gain a Rival. |
10 |
56 |
Gain an Enemy |
10 |
58 |
Forced to muster out. |
11 |
58 |
Returned to Drifter (Wanderer). |
11 |
62 |
Find valuable salvage. |
11 |
62 |
Promoted to Drifter (Wanderer) rank 1. |