Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Gain a contact. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Maurine Gomez join a gambling circle on board. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
38 |
Crime pays off. Gain victim as Enemy. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
41 |
A police detective or rival criminal forces Maurine Gomez to flee and vows to hunt Maurine Gomez down. Gain an Enemy. |
7 |
41 |
Became a Scout (Courier). |
7 |
42 |
Perform an exemplary service for the scouts. |
8 |
45 |
Continued as Scout (Courier). |
8 |
47 |
A new romantic starts. Gain an Ally. |
8 |
49 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Switched to Scout (Surveyor) with previous rank. |
9 |
50 |
Maurine Gomez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maurine Gomez fail to help. Gain an Enemy. |
9 |
50 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
53 |
Promoted to Scout (Surveyor) rank 2. |
10 |
53 |
Continued as Scout (Surveyor). |
10 |
57 |
Perform an exemplary service for the scouts. |
10 |
57 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
11 |
57 |
Continued as Scout (Surveyor). |
11 |
58 |
Psychologically damaged by Maurine Gomez's time in the scouts. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |