Retired Field Agent Mertie Watts  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 64 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 4 (-1) 9 (1)111A49
Practical, Rigid, Harmonious
 
Skills
Animals 0
Athletics 0
Carouse 0
Deception 1
Diplomat 1
Electronics (Computers) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Gunner (Screen) 1
Investigate 2
Jack-of-All-Trades 4
Language (Trokh (Aslan)) 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Persuade 1
Science (Social Sciences/Belief) 1
Seafarer (Sail) 1
Stealth 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian Warrior22
Scout Explorer 02
Agent Corporate Agent Field Agent24
Believer Missionary/Humanitarian Project Worker14
 
Name Type Affinity Enmity Power Influence Species
Sterling Small Contact 6 2 6 1 Solomani, Imperium (M/80)
reconciliation.
Trauhleiryel Aahyeh Aiairlai Contact 1 2 1 0 Aslan (F/23)
Relationship soured.
Reese Nagle Contact 1 0 2 1 Dolphin, Imperium (M/33)
Alice Kerran Contact 0 1 2 1 Solomani, Imperium (F/47)
Bruno Reed Rival 1 6 3 4 Solomani, Imperium (M/89)
Very bad falling out.
Nealie Walsh Enemy 0 2 0 0 Hanen (F/29)
Mat Crawford Enemy 0 2 3 1 Solomani, Imperium (M/77)
Lesa Washington Enemy 0 1 4 0 Zaris (F/23)
Libby Bennett Ally 0 0 0 1 Murrissi (F/49)
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Became a Drifter (Barbarian).
1 21 Find valuable salvage.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 24 Offered job by a patron. Now owe him a favor.
2 26 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
3 26 Became a Scout (Explorer).
3 29 Mertie Watts spend a great deal of time on the fringes of Charted Space.
3 29 Gain a contact in an alien race.
4 30 Continued as Scout (Explorer).
4 34 Mertie Watts have no idea what happened to Mertie Watts – they found Mertie Watts's ship drifting on the fringes of friendly space.
5 34 Became a Agent (Corporate Agent).
5 35 Established a network of contacts. Gain 3 contacts.
6 38 Continued as Agent (Corporate Agent).
6 40 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 42 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
7 42 Continued as Agent (Corporate Agent).
7 45 Given specialist training in vehicles.
7 46 Forced to continue current assignment.
7 46 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
8 46 Continued as Agent (Corporate Agent).
8 48 Injured. Fully recovered. Owe 1,250 for medical bills.
9 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 52 Mertie Watts refused an offer of inducements to betray Mertie Watts's faith. Gain 3 enemies.
9 52 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 52 Aging Crisis. Owe 50,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Believer (Missionary/Humanitarian).
10 54 A notable academic consults with Mertie Watts about a publication or documentary he is working on. Gain a Contact in academia.
11 56 Aging Crisis. Owe 20,000 for medical bills.
11 56 Continued as Believer (Missionary/Humanitarian).
11 59 Mertie Watts is caught in the periphery of a scandal.
11 59 Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Continued as Believer (Missionary/Humanitarian).
12 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 64 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 64 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙