Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Severely injured. Owe 15,000 for medical bills. |
3 |
25 |
Voluntarily left Barbarian |
3 |
25 |
Became a Citizen (Corporate). |
3 |
28 |
Minta Rutter befriend a superior in the corporation or the colony. |
3 |
29 |
Promoted to Citizen (Corporate) rank 1. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
32 |
Spend time with an alien race. Gain a contact. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Failed to qualify for Corporate Agent (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
A sudden war destroys Minta Rutter's trade routes and contacts, forcing Minta Rutter to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Returned to Drifter (Barbarian). |
6 |
38 |
Minta Rutter do not know what happened to Minta Rutter. There is a gap in Minta Rutter's memory. |
7 |
38 |
Failed to qualify for Journalist (Entertainer). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
42 |
Minta Rutter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Returned to Drifter (Barbarian). |
8 |
44 |
Minta Rutter do not know what happened to Minta Rutter. There is a gap in Minta Rutter's memory. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Minta Rutter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
45 |
Retired. |
10 |
46 |
Good fortune. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |